Adaptive Dome Light
Faster, cleaner and more accurate image-based environment lighting based on V-Ray Scene Intelligence.
Redesigned IPR for faster feedback and continuous updates.
AI Denoiser View in Viewport IPR
The NVIDIA AI denoiser is now available for interactive rendering with V-Ray IPR in the viewport.
Debug Shading/Isolate Selected
Quickly isolate selected textures and materials to help debug large shading networks in IPR
Playblasts with Viewport IPR
Create high-quality previz and animation tests via Playblasts with Viewport IPR.
2X Faster GPU Rendering
Fast new GPU rendering architecture that now supports more high-end production features.
GPU Volume Rendering
V-Ray GPU now supports blazing fast rendering of volumetric effects like smoke, fire and fog.
GPU Bucket Rendering
Adds support for Cryptomatte render elements.
Physical Hair Material
Render more realistic-looking hair with accurate highlights and new glint and glitter controls.
The V-Ray Material adds support for PBR shaders with new Metalness reflection controls.
Easily create non-photorealistic, cartoon and cel-shading effects. Now with new options for advanced line control.
V-Ray Layered Texture
This powerful tool layers textures with blend modes and individual masking controls.
Layered Alembic Support
Now supporting Alembic 1.7 and layers for efficient handling and updating of Alembic data.
Now in open beta. Render scenes directly to the cloud with a push of a button.