POWERFUL SCENE INTELLIGENCE
V-Ray Scene Intelligence analyzes your scene to optimize rendering. You automatically get the best quality in less time. V-Ray Next introduces two new features powered by scene intelligence — Adaptive Dome Light and Automatic Camera Exposure.
POINT & SHOOT CAMERA
The V-Ray Physical Camera returns with a streamlined UI and scene intelligence for Auto Exposure & Auto White Balance. Perfect renders are now as easy as taking a snapshot.
ADAPTIVE DOME LIGHT
The new Adaptive Dome Light delivers faster, cleaner and more accurate image-based environment lighting. It’s extra fast at rendering interiors and removes the need for skylight portals.
2X FASTER GPU RENDERING
Built on a new multikernel rendering architecture, V-Ray GPU is twice as fast. And with support for more of your favorite V-Ray tools, it’s ready to speed through your high-end production scenes.
GPU VOLUME RENDERING
V-Ray GPU now supports volumetric effects like smoke, re and fog. Render OpenVDB, Field3D and Phoenix FD volume caches at blazing speeds.
NVIDIA AI DENOISER
Instantly remove noise while rendering with IPR. Based
on AI-accelerated technology from NVIDIA, interactive denoising works exceptionally well for previews — even with only a few samples.
Accurately measure the light levels in your scene. Render false color heat maps and light value overlays with new lighting analysis tools.
PHYSICAL HAIR MATERIAL
Render more realistic-looking hair with accurate highlights using the new V-Ray Physical Hair Material. Melanin controls make it easy to select any hair color — from blonde, to brunette, to redhead. And for more rebellious punk rock looks there are hair dye colors too.
V-RAY SWITCH MATERIAL
Now with a single V-Ray Switch Material you can apply several materials to the same object. And then switch to the one you want at render time. It’s perfect for rendering material options, adding random variations, and creating extra passes for compositing.
V-RAY PLUGIN MATERIAL & TEXTURE
Load any texture or material that’s available in V-Ray Standalone and render it in V-Ray Next for 3ds Max. Using the new V-Ray Plugin Texture and V-Ray Plugin Material, you can use any V-Ray procedural texture or even create PBR materials for Unity and Unreal.
DENOISED RENDER ELEMENTS
For more control in compositing, you can now denoise individual render elements and recompose them back to the denoised beauty pass. And it works with the standalone denoiser for animation.
The V-Ray Material adds support for PBR shaders with new Metalness reflection controls.